Virtual Worlds, like Second Life, are increasingly being used in a learning context, both in educational institutions and corporate environments. Some classes are already being taught in Second Life by institutions such as Harvard and some of the world’s leading companies such as IBM have adopted Second Life in a training context.

Second Life’s multiple uses could be beneficial for its application in a learning context. Being able to be used as a social networking tool, a programming tool, a meeting and conference facility and a virtual tour could enhance learning experiences in many ways. It’s 3D modelling nature allows concepts to be illustrated in new and powerful ways that let learners completely understand the scope of what they are learning. Second Life also enhances collaboration and eliminates hierarchies and georaphical boundaries, making it accessible to users all around the world. One of the main advantages of using this application in a learning context is the fact that it’s a learner driven rather than a teacher driven tool, allowing students to have much more self-direction over their learning. While at present learning in Second Life still resembles classroom lecture learning and activities with blogs and wikis are still required, the potential for Second Life is great and is continually evolving.

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